TWX Script Pack 1 - "The Basics" (Verson 1.07)

IMPORTANT:  Ensure you have a valid database selected and recording
is ON.  Most of these scripts make use of the sector database to attain
information regarding sectors etc.  Also make sure your personal settings
do not cause a display abort on 'all keys'.

Contents:

1_Port.ts - A basic port pair trading script with haggling.  To use without
haggling, simply set the markup/markdown percentage to 0%.  This script
will automatically trade the most profitable products between the two
ports.

1_PortFast.ts - A VERY simple port pair trading script.  Does not haggle and
does not always trade the most profitable product.  This script would only
be useful if you had to trade up alot of cash in a hurry (i.e. race for
SD at start of game with cash onhand).

1_Scout.ts - A simple navigation script which navigates the game with the
use of a density scanner.  Useful for scouting in high turn/time games.

1_Trade.ts - A modified version of 1_Scout.ts which docks at ports while
it goes.  You could argue this is a basic version of a world trade script.
Does not haggle products and frequently docks at ports where there is
no profit for it.  Designed for unlimited turn games.

1_SSM.ts - A basic Sell-Steal-Move script.  Does not haggle and makes
first steal from the OPPOSITE sector from the sector the player is in.

1_SST.ts - A basic Sell-Steal-Transport script.  Again, does not haggle
and steals first from the OPPOSITE sector.

1_TCol.ts - Basic trans-colonisation script.  This script takes fuel
from a planet or port within the same sector as the planet your colonising,
then twarps to sector 1 and back dropping off colonists.  Fast and effective.
Does not use planetary transporter (yet).

1_ECol.ts - Basic express-colonisation script.  An unsafe way of colonising,
just express warps between the two sectors dropping off colonists.  Could
be good for unlimited turn games while no one else is online.  Will get
interrupted if anything blocks the express warp.  Runs VERY fast.

1_Move.ts - A move product script.  Works over multiple hops.  Nice and fast
and safe if not obstructed.

1_MoveCol.ts - A move colonist script.  Works over multiple hops.  Nice and
fast and safe if not obstructed.

1_MoveFig.ts - A move figs script.  Works over multiple hops.  Nice and
fast and safe if not obstructed.

1_Login.ts - A TWGS login script.  Requires you set several program
variables before you run it.

1_KeepAlive.ts - A basic idle script which sends a "#" every 60 seconds.
Used to keep your connection alive.

1_ZTM.ts - A moderately complex Zero-turn-mapping script which uses an extremely
slow but 100% accurate method of mapping out the game.  Useful for tournaments
with fast servers and low sector counts.  Not recommended for use over a slow
connection.

* For more information on each script, check the descriptions written
up the top of the script.  All scripts can be easily viewed and modified
in any text editor.
